Monday, June 26, 2006
Alturiak 5 or 6 1373 - Back in Suzail, eventually
I've never made political or military type negotiations. I find them quite interesting, in an odd way, I should add. Babydoll really helped me with the old advice thing. He's rather smart when it comes to military strategy & military negotiations. I need just a bit more training at this to REALLY be good at it. And I mean REALLY good. So good, in fact, that people would throw themselves in front of on-rushing danger, sacrificing themself for the sake of protecting me. That kind of diplomatic elan is well worth seeking. I think I might, possibly, want it. Hell, if it's wantable, I probably do.
I had to renegotiate with Joparg because my friends encouraged me to not hand over the key. We had a good bit of concern about him invading and killing all our future kids (which I plane to help make many of in the next bit of time. I wonder if I could make a Hinman. I, of course, prefere Hin ladies, but they are usually not able to handle me. Maybe in these northern lands of many different peoples the Hin ladies, the lightfoot Hin ladies, will be used to the humans and elves and therefore better able. I'll have to investigate this.)
So we talked about the issues, and eventually, because of Babydoll's forward ways, got 'down' to a certain, acceptable, level of 'honesty'. Joparg was all over the place in contradicting himself, between his statements and his implications (to be a trader of negotiations, he has not desired). It finally came to the front what it was we knew all along. Joparg said so, and we were on even footing. I'm not fond of being on even footing, though. I'd rather know what a person wants and intends, but have them lie to me and think I don't know what they want, so the game of trade can be played on more than just a few levels. That way it's much more interesting. I've become rusty, though, in the past five years. I have done little in the way of any kind of trade or negotiations. I look forward to Waterdeep and the opportunity to do some real business.
Not having been at the top of the game in this negotiation I am lacking in desire to describe it with more details. So let it be known, than, this: Joparg does not have the key, and will not be getting it any time soon. Trust is a BIG issue between us and them (being that we have reason to not trust them, and they are untrustworthy, which makes them not have any reason to trust us). If we could have handled this like a straight negotiation it would have been much easier, but maybe much more boring as well. We are 'welcome' back in Seakin, as we choose. We will develop, slowly, the trust necessary to facilitate real negotiations. We are, in theory, allowed to wander the city when we return. The common citizens are supposed to be okay with us, but the hierarchy is a bit warry of us (mostly Joparg, and I imagine this is so with all thse we have killed, or not killed only due to our kind nature, even though we could have and would have been justified in doing so). Joparg offered to trade us the key for the opportunity to let Desicrist study the Mythal. Desicrist was increadibly happy to hear about this. He says he was hiding his enthusiasm to fool Joparg, but Mr. Bluplip was busy reading our minds the whole time.
Now that I'm thinking about it, I'm kind of pissed. The negotiating table is no place for extreme emotions or personal vendettas, so I wasn't thinking like that at the time. But he is one deceitful, fish folk. I'm going to try to convince the group to my plan of action I am concocting at the present moment. But a little more research is due. I just need some way to get access to a library of natural knowledge. Maybe I can start with some nature clerics in the city ans see if they are interesting in letting me do some research (or just telling me).
So we left Seakin, and will probably not go back for some good time.
I was really hoping to just sell the key and be done with it. I'm of no real mind to go back to Seakin. But I'm not one to go back anywhere. It's borring to go back where you have already been. But then again, there is a kind of comfort in it; A comfort I have been lacking for a good long time now.
So we left Seakin, and decided to do so in two trips because the area we can teleport out of only allows for four people to fit (though it could probably fit 6 or 8 or maybe even 10 hin if it had to - they just take up to much space, too). The first trip went with Caulwen (& Nullum), Babydoll, Celery & Thraxel. Several seconds later Caulwen came back and was frantic about a 12 headed icehydra which was presently aiming to make meals out of three others. Bellumthain teleported us back to the surface so we could get there faster and ...
Abelalon Vo
SoM
I had to renegotiate with Joparg because my friends encouraged me to not hand over the key. We had a good bit of concern about him invading and killing all our future kids (which I plane to help make many of in the next bit of time. I wonder if I could make a Hinman. I, of course, prefere Hin ladies, but they are usually not able to handle me. Maybe in these northern lands of many different peoples the Hin ladies, the lightfoot Hin ladies, will be used to the humans and elves and therefore better able. I'll have to investigate this.)
So we talked about the issues, and eventually, because of Babydoll's forward ways, got 'down' to a certain, acceptable, level of 'honesty'. Joparg was all over the place in contradicting himself, between his statements and his implications (to be a trader of negotiations, he has not desired). It finally came to the front what it was we knew all along. Joparg said so, and we were on even footing. I'm not fond of being on even footing, though. I'd rather know what a person wants and intends, but have them lie to me and think I don't know what they want, so the game of trade can be played on more than just a few levels. That way it's much more interesting. I've become rusty, though, in the past five years. I have done little in the way of any kind of trade or negotiations. I look forward to Waterdeep and the opportunity to do some real business.
Not having been at the top of the game in this negotiation I am lacking in desire to describe it with more details. So let it be known, than, this: Joparg does not have the key, and will not be getting it any time soon. Trust is a BIG issue between us and them (being that we have reason to not trust them, and they are untrustworthy, which makes them not have any reason to trust us). If we could have handled this like a straight negotiation it would have been much easier, but maybe much more boring as well. We are 'welcome' back in Seakin, as we choose. We will develop, slowly, the trust necessary to facilitate real negotiations. We are, in theory, allowed to wander the city when we return. The common citizens are supposed to be okay with us, but the hierarchy is a bit warry of us (mostly Joparg, and I imagine this is so with all thse we have killed, or not killed only due to our kind nature, even though we could have and would have been justified in doing so). Joparg offered to trade us the key for the opportunity to let Desicrist study the Mythal. Desicrist was increadibly happy to hear about this. He says he was hiding his enthusiasm to fool Joparg, but Mr. Bluplip was busy reading our minds the whole time.
Now that I'm thinking about it, I'm kind of pissed. The negotiating table is no place for extreme emotions or personal vendettas, so I wasn't thinking like that at the time. But he is one deceitful, fish folk. I'm going to try to convince the group to my plan of action I am concocting at the present moment. But a little more research is due. I just need some way to get access to a library of natural knowledge. Maybe I can start with some nature clerics in the city ans see if they are interesting in letting me do some research (or just telling me).
So we left Seakin, and will probably not go back for some good time.
I was really hoping to just sell the key and be done with it. I'm of no real mind to go back to Seakin. But I'm not one to go back anywhere. It's borring to go back where you have already been. But then again, there is a kind of comfort in it; A comfort I have been lacking for a good long time now.
So we left Seakin, and decided to do so in two trips because the area we can teleport out of only allows for four people to fit (though it could probably fit 6 or 8 or maybe even 10 hin if it had to - they just take up to much space, too). The first trip went with Caulwen (& Nullum), Babydoll, Celery & Thraxel. Several seconds later Caulwen came back and was frantic about a 12 headed icehydra which was presently aiming to make meals out of three others. Bellumthain teleported us back to the surface so we could get there faster and ...
Abelalon Vo
SoM
