Monday, June 05, 2006
5 Alturiak 1373 - Joparg's in the Bag
It's difficult telling what day it is down here - there being no Sun and all. But I feel it is the 5th of Alturiak, so I'll call it the fifth of Alturiak. It's the Fifth of Alturiak, officially. Vo Officially.
There we were sitting 60 feet in the air on the inside of a glass block building waiting for the proper time to strike. Caulwen had decided to go after Nullum, traps be damned, since she could and dearly wanted to. So she did. And we waited, and waited, and then fully realized she was not coming back. Not that she had left us. We just thought she had been captured. For the life of me I can not recall who said it but someone had the idea that she must be in an anti-magic area. The reason being because we could not talk with her using Bellumthain's Telepathic Bond. I didn't even know there were anti-magic areas. So there are Wild Magic areas, Dead Magic areas, and Anti-Magic areas. Oh, yea, and the Shadow Weave. With all those areas to fix and keep from being made you would think she could do her own work for herself and not pawn it off onto Azuth, or the lich-god Velsharoon. Maybe it's really not that important.
By the way, who is Rary? And for that matter who's Otoluke, and Bigby, and Mordenkainen? I hear those names tossed about like a salad but no one has ever said who they are. I've never heard of them (though, I never heard of Vangerdahast or Halister or Khelban before I came north). Why are there no spells called "Elminster's This & That"? Isn't he like the most powerful living arcanist presently around?
So we set about to make a plan to do something about our present predicament. Details aside, because they are not important, I wasted a grand amount of time trying to be like Babydoll and develop a plan of attack for the upcoming attack on the Kuo-Toans. I should have gone with my guts and done what is best - what Brandobaris would have done - and played it as it came. Simply put, do recon (scrying) and see what happens from there. Let luck be as it should (which is good) and play it like a lute.
After wasting this good amount of time (I mean taking a short break to allow the real plan to develop) I decided we would continue with the original plan and ignore Caulwen's capture for the moment. In other words, be where they were not looking (that's the best place to hide, by the way). Then I changed my mind, kind of, and thought we should go after Joparg and use him to trade with for Caulwen. Then I changed my mind again, cause nothing else had changed so far, so I had to change my mind to keep the continuity of the ever changing Weave and remove the possibility of all things in all places not changing for ever more. So by deciding we should go after Nullum instead I actually saved all of Toril for ever present stagnation.
But I think I confused everyone else (it's easy to confuse big people, though, they are kind of slow). What we actually did was fail at a scry of Joparg Bluplip, and then succeeded with a scry of Nullum, which , fortunately, included Joparg since he was standing right next to Nullum (who wasn't really standing, not like we stand anyway).
Act quick we did. And it was so quick it was almost (almost) over prior to beginning. Which makes me wonder if magic can do that. I used to think magic could do anything, with the right spell, or whatever. But since traveling with Desicrist and Bellumthain & have come to realize magic is much more limited than I thought it was. Though even limited it is still quite powerful. Quite capable of doing what it does, though not doing what it doesn't do as well (which could be said of anything anyway, so is probably not really worth saying). The point being, and yes, I do have a point, sometimes, that I believe this may be what I have been lacking in my travels. A way to do things I could not normally do. And I have been thinking of taking up the profession of telling stories - as is common amongst the hin. I think I may like a simpler life ... maybe someday, but for now I'd like a life with fewer deaths, more ladies, and just enough coin to comfortable set me up in 3, no, 5 cities around the world. I don't want a lot. I think I want some children too (and not for lunch). Some kids of my own to raise. Now where can I get some of those?
But back to the quick acting. Lets see, this is how it happened; Bellumthain teleported us to where Nullum and Joparg Bluplip were. Desicrist made the room silent. Thraxel fired three perfectly aimed arrows straight into Jopargs chest (each splitting the shaft of the previous), I hit him hard with my holy dagger and my sap, and Celery hit him even harder with the broadside of his ice ax. So hard in fact he turned him into a twist-off cap. All-in-all, under five seconds. We tried, we really did, to not kill the old chap this time, but even trying we still managed to slay him. To bad for him that we are just that powerful.
But the best part was the riches we found. We tele-popped into Joparg's study/sanctuary. He was alone, except for Nullum, and reading a piece of flat metal. He had two large shelves just stocked full of these sheets of metal with writing on them. Of course we have them now, and another ancient scepter I found under a trapped door under his table (must be REALLY powerful). We took the table and chairs too. Oh, yea, I pored a flask of acid and a flask of holy water into his unholy water font. This is spiritual warfare, and I am to displease.
We then shot back to the first portal, the one with the key, and casually walked back through, putting us in relative safety (hopefully they can not teleport to us). So the metal sheets have got to have something good on them, like the walktapoid/Kuo-Toan history, or info about magic stuff, or just something fun to read. So if we are in good shape we have (1) their leader, (2) their history, (3) another of their ancient scepters. We are definitely winning this game. But we still have to be careful to not anger them to much so they don't kill Caulwen. And once we get her back, those fish people are going to wish we were a crew of Aboleths and Illithids.
Abelalon Vo
There we were sitting 60 feet in the air on the inside of a glass block building waiting for the proper time to strike. Caulwen had decided to go after Nullum, traps be damned, since she could and dearly wanted to. So she did. And we waited, and waited, and then fully realized she was not coming back. Not that she had left us. We just thought she had been captured. For the life of me I can not recall who said it but someone had the idea that she must be in an anti-magic area. The reason being because we could not talk with her using Bellumthain's Telepathic Bond. I didn't even know there were anti-magic areas. So there are Wild Magic areas, Dead Magic areas, and Anti-Magic areas. Oh, yea, and the Shadow Weave. With all those areas to fix and keep from being made you would think she could do her own work for herself and not pawn it off onto Azuth, or the lich-god Velsharoon. Maybe it's really not that important.
By the way, who is Rary? And for that matter who's Otoluke, and Bigby, and Mordenkainen? I hear those names tossed about like a salad but no one has ever said who they are. I've never heard of them (though, I never heard of Vangerdahast or Halister or Khelban before I came north). Why are there no spells called "Elminster's This & That"? Isn't he like the most powerful living arcanist presently around?
So we set about to make a plan to do something about our present predicament. Details aside, because they are not important, I wasted a grand amount of time trying to be like Babydoll and develop a plan of attack for the upcoming attack on the Kuo-Toans. I should have gone with my guts and done what is best - what Brandobaris would have done - and played it as it came. Simply put, do recon (scrying) and see what happens from there. Let luck be as it should (which is good) and play it like a lute.
After wasting this good amount of time (I mean taking a short break to allow the real plan to develop) I decided we would continue with the original plan and ignore Caulwen's capture for the moment. In other words, be where they were not looking (that's the best place to hide, by the way). Then I changed my mind, kind of, and thought we should go after Joparg and use him to trade with for Caulwen. Then I changed my mind again, cause nothing else had changed so far, so I had to change my mind to keep the continuity of the ever changing Weave and remove the possibility of all things in all places not changing for ever more. So by deciding we should go after Nullum instead I actually saved all of Toril for ever present stagnation.
But I think I confused everyone else (it's easy to confuse big people, though, they are kind of slow). What we actually did was fail at a scry of Joparg Bluplip, and then succeeded with a scry of Nullum, which , fortunately, included Joparg since he was standing right next to Nullum (who wasn't really standing, not like we stand anyway).
Act quick we did. And it was so quick it was almost (almost) over prior to beginning. Which makes me wonder if magic can do that. I used to think magic could do anything, with the right spell, or whatever. But since traveling with Desicrist and Bellumthain & have come to realize magic is much more limited than I thought it was. Though even limited it is still quite powerful. Quite capable of doing what it does, though not doing what it doesn't do as well (which could be said of anything anyway, so is probably not really worth saying). The point being, and yes, I do have a point, sometimes, that I believe this may be what I have been lacking in my travels. A way to do things I could not normally do. And I have been thinking of taking up the profession of telling stories - as is common amongst the hin. I think I may like a simpler life ... maybe someday, but for now I'd like a life with fewer deaths, more ladies, and just enough coin to comfortable set me up in 3, no, 5 cities around the world. I don't want a lot. I think I want some children too (and not for lunch). Some kids of my own to raise. Now where can I get some of those?
But back to the quick acting. Lets see, this is how it happened; Bellumthain teleported us to where Nullum and Joparg Bluplip were. Desicrist made the room silent. Thraxel fired three perfectly aimed arrows straight into Jopargs chest (each splitting the shaft of the previous), I hit him hard with my holy dagger and my sap, and Celery hit him even harder with the broadside of his ice ax. So hard in fact he turned him into a twist-off cap. All-in-all, under five seconds. We tried, we really did, to not kill the old chap this time, but even trying we still managed to slay him. To bad for him that we are just that powerful.
But the best part was the riches we found. We tele-popped into Joparg's study/sanctuary. He was alone, except for Nullum, and reading a piece of flat metal. He had two large shelves just stocked full of these sheets of metal with writing on them. Of course we have them now, and another ancient scepter I found under a trapped door under his table (must be REALLY powerful). We took the table and chairs too. Oh, yea, I pored a flask of acid and a flask of holy water into his unholy water font. This is spiritual warfare, and I am to displease.
We then shot back to the first portal, the one with the key, and casually walked back through, putting us in relative safety (hopefully they can not teleport to us). So the metal sheets have got to have something good on them, like the walktapoid/Kuo-Toan history, or info about magic stuff, or just something fun to read. So if we are in good shape we have (1) their leader, (2) their history, (3) another of their ancient scepters. We are definitely winning this game. But we still have to be careful to not anger them to much so they don't kill Caulwen. And once we get her back, those fish people are going to wish we were a crew of Aboleths and Illithids.
Abelalon Vo
